Holder Animated Battler MZ open project Demonstration
A downloadable tool
This projects opens directly within RPG Maker MZ.
Fully configured and with many examples of Holders animated battlers with visual equipment using Akea2 Animated Battle System.
The project itself is now playable and a test battle with a weapon giving event to fully change equipment within the game to see what the effects are within battle.
Please note this example shows only 3 of the 15 different actor types and 6 of the 30 different weapon types.
Download
Download
Akea Holder Animated Battler Demo.zip 170 MB
Development log
- Bug fixesMay 30, 2024
- Open project updatedMay 29, 2024
Comments
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I'm honestly having hell with all this.. even after looking at the guide..
I tried to set up everything to be a default MZ in which i would work from there and make the new poses i need.. but i think i don't know the actual words for poses and actions.. it's so damn confusing..
I feel like a tutorial video would be better than written documents..
I'm just trying to set up Final Fantasy like animations and actions.. and it's been hell.
The default MZ poses are freaking weird.. they use the same animation for being idle as moving back and forth..
All of this makes me wanna slam my head against a wall.
I'm honestly not sure why you'd want to deconstruct this back to default and then rebuild it.
All the systems are in place and actors use new advance and retreat poses for moving towards and away from enemies.
Additional poses must be called as if they're within the default listings of MZ, however their uses can be altered. If you look in the notes section within the plug in manager there's a full listing of them there .}
Hope that clears things up.
So i can easier figure out what to change and adjust to get it how i want...
TypeError
paramActions.Actions.replaceAll is not a function
I fell this may have been asked already, but I did not find an answer